I had a hard time coming up with any kind of subject matter to deal with for my action script testing. I opted for an output aesthetic of old computer games, still in the mindset of digiscapes. I just set it up as a simply animated, but code driven program that accentuates all of the requirements.
Tuesday, September 23, 2008
9/23
I had a hard time coming up with any kind of subject matter to deal with for my action script testing. I opted for an output aesthetic of old computer games, still in the mindset of digiscapes. I just set it up as a simply animated, but code driven program that accentuates all of the requirements.
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5 comments:
Simple yet interesting exectuion of the project. I find the format to be interesting in its simplicity and reference to "Windows 95"
:: Anthoney ::
The interaction going on with this test seems to be working very well. I have to agree with the success of replicating references to old video games. Perhaps adding the idea of color could be overall interesting too.
You did it again Anthony. Way to stand up the class. This makes me completely said. I don't really have that much criticism about the actionscript piece because it seems very well balanced and does apply everything that was asked of us. I agree with Dakoda about maybe adding a little bit of 8-bit color to give it some justice. It would just pull out that reference to video games more.
Good idea using multiple screens to fulfill all the requirements of the assignment
this makes me happy! It reminds me of some toy I would of had as a kid with the tracing effect. It references glow sticks too. neat! :)
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