Tuesday, October 28, 2008

Group Project Review

I really enjoyed this project. I thought having such a broad range of things to do would be problematic at first, but once we combined in our group we were all kind of situated on a reasonably similar idea. I liked being in groups because the work load was split up between 4 people instead of just on myself and everyone got a certain part to handle and it went very well. Everyone had what they needed when we needed it. Being able to choose where we presented it was great as well. Pretty much everything about the project I really had fun doing and would love to do it again (as long as the project is as cool as this one). Oh, I didn't like that we didn't get to eat lunch, but that's besides the point.

SCARE - Group Project

REACT-TIME

Thursday, October 16, 2008

Video





I added the print function which will print your image and how awesome you look.

Tuesday, October 14, 2008

Edited Video

http://megaswf.com/view/755e6f4ff4eff0ac361d63cd7cafcad5.html

VIDEO

http://megaswf.com/view/7be15979b4fecc7fa1532020cedf06d9.html

10/14





I really have a drive to make this project pretty cool, but have run across multiple problems I'm not sure I can address until I figure out a new way of creating my line drawings. This is just the updated one with the variable line widths. But because of the LineStyle function requirements needing a (size, color, alpha), I don't know how to keep the color settings to apply to the changed line widths. I also included an eraser tool, but also came into problems with that because of an initial problem — not being able to keep the pencil on top. I have it on the top most layer in the timeline and I even went through so every codeblock includes a getNextHighestDepth and it still wouldn't register.

So expect more once I figure out problems with my code.

Thursday, October 9, 2008

Midterm






For my midterm I really wanted to create something that I always enjoy that other people can spend and endless amount of time doing. So I decided to investigate the construction of a drawing application. It was actually a lot easier than I thought it would be. The only problem I encountered was when I created my initial movieclip, it wouldn't let me draw in it. So I decided to use the "createEmptyMovieClip" property and assign that an instance name. It worked out great.

Coding each of the individual colors what quite a task. Each one needed a RollOver, RollOut, and onRelease, all using hex color codes and instance names.

The Printer function took a little bit of research to figure out how to print ONLY my created movie clip and not the entire stage (with the color boxes, print icon, and clear icon). But it works great and came out exactly like I wanted it to.

After a while of drawing I realized it probably needed some way to clear the stage, or the created movie clip, instead of starting the program over again. So I included the Clear function which just resets the initial movie clip to it's beginning settings.

I'm definitely pretty happy with how this came out, especially since I did about 550 lines of code to do it all within the main timeline. I would like to explore being able to control the stroke weight, opacity, and saving it as a jpg. But all of which were cumbersome in the way I set up the drawing stage. I would have to investigate other options in which the area you draw in is selective and when out of that area you are able to use the mouse freely.